Introducing...

kiwibonga engine

... soon, we promise!


UPDATE!!
April 17th, 2012

You know I love me some projectiles...


UPDATE!!
March 29th, 2012

No way... An update! Brace yourselves...


UPDATE
February 14th, 2012

Has it really been that long? We're still working hard on those delicious voxels...


UPDATE
February 7h, 2012:

Finally, we begin to see some realtime destruction:


UPDATE.
February 6th, 2012:

The obnoxious debug cubes have begun displaying emergent behavior "almost on their own:"


UPDATE!
February 4th, 2012:

Sorry for the delays! We are putting the finishing touches on a download right now.
ETA: 2-3 more days!
Another video; this time with improved performance:

Note: the "technically impressive" part is that the graphics framerate is not dependent on the number of physics shapes present in the scene; and voxels require massive amounts of those. The less impressive part, and the reason a demo hasn't come out yet, is that the physics framerate is dependent on the number of physics shapes being added to or deleted from the scene while the action is ongoing. The issues are being resolved as we speak!


February 1st, 2012:
Here are some videos of the project in its current state:



Download links coming soon!


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