UPDATE!!
April 17th, 2012
You know I love me some projectiles...
UPDATE!!
March 29th, 2012
No way... An update! Brace yourselves...
UPDATE
February 14th, 2012
Has it really been that long? We're still working hard on those delicious voxels...
UPDATE
February 7h, 2012:
Finally, we begin to see some realtime destruction:
UPDATE!
February 4th, 2012:
Sorry for the delays! We are putting the finishing touches on a download right now.
ETA: 2-3 more days!
Another video; this time with improved performance:
Note: the "technically impressive" part is that the graphics framerate is not dependent on the number of physics shapes present in the scene; and voxels require massive amounts of those. The less impressive part, and the reason a demo hasn't come out yet, is that the physics framerate is dependent on the number of physics shapes being added to or deleted from the scene while the action is ongoing. The issues are being resolved as we speak!
February 1st, 2012:
Here are some videos of the project in its current state:
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